

The original Paper Mario games allow the player to locate hidden battle upgrades in the game's overworld, promoting one partner character to a new rank at a time. The Thousand-Year Door also has Mario battle in front of an audience, who can assist him by replenishing Star Power, throwing helpful items at him, or inflicting damage on the opponent if he performs well in combat for every 10 levels, the stage will increase by fifty audience members for a total of 200 after level 30. The first two Paper Mario games' battles take place on a stage. The first two Paper Mario games also feature an on-screen gauge to display "Star Power", which is required to perform moves of another type that accumulate in number as the player progresses through the game. Both HP and FP can be increased upon a "level up", which occurs every time the player reaches or exceeds 100 experience points, called "Star Points" in-game these are earned in various numbers once Mario has finished a battle. The early Paper Mario games also feature special moves which Mario and his partners can perform with a finite capacity each move consumes a particular number of Flower Points (FP) when performed, and as with HP, these statistics were originally only assigned to Mario, but were shared among him and his party members by The Thousand-Year Door. By Paper Mario: The Thousand-Year Door, partners were given their own HP meters and were able to receive the same kinds of damage inflicted upon Mario when their HP is reduced to zero, the partner becomes inactive for the rest of that battle and later battles until recovery. In the first Paper Mario, damage inflicted against them results in temporary paralysis. Partner characters can also assist Mario in battle. The partners are accumulated as the player advances into different locations only one may accompany Mario in the overworld, although the player can interchange them at any time. In the first three games, Mario gathers around him partners with specialized skills required to advance progression in the game, and must often face puzzles and boundaries based around said partners' abilities.

The first three Paper Mario games present their stories in the context of a novel, divided into eight chapters (nine counting the prologue). Mario's health is measured in Heart Points (HP), of which one or more are consumed by attacks from the enemies he combats in battle once his HP is reduced to zero, the game will end and the player will have to reload from the last save point reached. Battles in the Paper Mario games borrow elements from Super Mario RPG and traditional role-playing titles and feature a turn-based system, in which players select an attack, defense, or item from a menu and an "action commands" mechanic where the player can receive substantial attack or defense bonuses when they perform a timed button press correctly or follow some other instruction. The graphics consist of a mixture of 3D environments and 2D characters who look as if they are made of paper. The main protagonist, Mario, overcomes obstacles placed in the game's overworld by jumping and using his hammer. It does not store any personal data.Paper Mario combines traditional role-playing gameplay elements with concepts and features from the Mario franchise. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is used to store the user consent for the cookies in the category "Other.

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